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Heavy Metal 101 game description

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Heavy Metal 101 is an idea for a videogame. New ideas!

The story starts off with the arrival of the Formulas. The formulas are three types of liquid or gassous materials that can cause humans and animals
to mutate and obtain powers based on their DNA. The three types of formulas are FXell, Fvio, and Secret. The FXell formula gives a person powers with
no ill side effects. The Fvio formula not only gives a person powers, but also drives them to complete, animalistic insanity. The Secret Formula allows the
creator of the formula to control those infected with it. I'll go into more detail about that later.

People become infected by the formula in a number of ways. They can ingest it, inhale the fumes, or inject it in the bloodstream. Blood tranfusions,
rogue medical workers, experiments, disposed material, even garbage. These things are common links to being infected with the formula.

Anyone who is infected with the formula is considered an outcast. Because of this, those infected usually keep their powers a secret, unless they are
unable to, like if they are infected with the Fvio formula.


The story revolves around a group of college students that have been infected with the FXell formula. As a result, they have obtained different powers
based on their DNA. Six of the students have formed a group of solitude that is intent on survival and finding a cure for the formula. With the world
around them abusing them and treating them like outcasts, they have become a team in the battle for life.

They are called, Heavy Metal 101.

The memebers of Heavy Metal 101 travel and research to find the cure for the formula. They go to many places like cities, forests, deserts, and
secret, abandoned hideouts to search for items they believe will help produce the cure for the formula, known as, Antidote F. However, it is very
difficult for them because they are being hunted down by a secret organization that is supportive of the formula known as Paragon. Paragon seeks to
destroy anyone and anything that endangers the formula. It is unknown what they plan to do with it, but what is known is they are following the
orders of their leader.

The members of Heavy Metal 101 are:

Nathan and Kaiser Denver

Marcus Wilkins

Carter Wolfgang

Vianca Dimitra

and Josh Parker.


Their friends and comrads from their college are,

Tamaro

Carly Jones

Dana Quin

Kevin Mason

Johnathan James

and

Ben Oliver


Nathan and Kaiser are twins, so they have the same powers, but different varieties of them.

Their powers are, Electricity manipulation and mimicry, iron mimicry, and magnetic manipulation.

While Nathan's attacks and abilities are strong, they are a lot slower than Kaiser's. Also, Kaiser's magnetic manipulation is stronger than Nathan's, and he is able to
travel on walls if there is metal behind them, and not just if they're made of metal. Nathan also is easier to control when he becomes electricity.

Basically, Nathan is more of a power character than Kaiser, but they are both classified as skill characters.



Carter's powers are shapeshifting, regeneration, and healing.

Because Carter is able to transform into many powerful beasts, he is the strongest fighter. This means he is usually pitted against the strongest opponents.
His regeneration abilities are also so strong, that he can regenerate even after being blown to pieces. It takes a long time, but he is able to. His healing abilities
have saved his teamate's lives more than once.

Carter is an all out power character and needs little skill to play as. However, he always goes against very powerful enemies, so be prepared.


Marcus Wilkins is the leader of Heavy Metal 101 because he is the most mature and well organized. His powers are pyrokinesis, super strength, and breif invulnerability.
He is also skilled in martial arts.

Marcus is best suited for combat, however, his super strength is essential is many missions in non combat situations.


Vianca Dimitra is the only female of Heavy Metal 101. Her powers are 1,000 lbs psychokinesis, water mimicry, and invisibility. She also carries two hand guns and
a pair of brass knuckles, which she keeps on her belt.

Vianca is a good distance fighter, but weak in close combat. It's best to keep enemies at a distance when playing as her. Also, he psychokinetic powers are invaluable
in many missions.

Josh Parker is the scientist of the group. His powers are technology manipulation, 10 lbs telekinesis, and super calculations, knowledge, and memory.
Even though he can't fight, Joshua is vital to the group as he is the only one with the knowledge needed to develop Antidote F. He also makes many gadgets and
tools that the group uses on their missions.


In gameplay, you are able to recieve items that will make your gameplay easier, or help you earn more rewards. One way to do this is to obtain emblems. Emblems contain
many powers and abilities that you can equip to players. The more enemies you defeat, the more emblems you can equip on a player.

Here are some examples of emblems and their effects:


Natural Healer: regenerates health slowly over time, but decreases attack slightly.

Halo training: greatly increases projectile defense, but decreases overall health.

Bulllet-proof vest: decreases speed, but makes you invlunerable to bullets. (80% successful)

brass knuckles: increases melee attack slightly.

Tool Fan: Increases attack and defense and slightly regenerates health when a song from Tool is playing.

Rammstein Fan: Greatly boosts attack when a song from Rammstein is playing.

Master Controler: Makes powers more easily controlable.

Send in the Clowns: Increases the amount of enemies, but decreases their power.

20% Avanger: Makes a 20% chance of damaging direct attackers.

Juggernaut Jeans: Boosts attack and speed, but greatly decreases melee defense.

Lucky 7s: increases the likelyhood of opponents to miss every seven seconds.

666: Whenever a six is displayed on the time clock, heals you slightly.



As for the gameplay itself, it is a basic 3D fighter vs many enemies gameplay. It takes strategy because some enemies can only be defeated certain ways. Health is displayed
with numbers rather than a health bar. An average fighter has about 120 HP. Attack and defense is also calculated by numbers.

Base stats for each player:

Nathan: HP: 125, Atk: 15, Datk (Distance attack): 10, Def: 8, Ddef: 10, Spd: 10

Kaiser: HP: 125, Atk: 10, Datk: 12, Def: 10, Ddef: 8, Spd: 13

Carter: Carter's stats vary depending on what he transforms into. Here are the average stats out of all his transformations:

HP: 180, Atk: 20, Datk: 15, Def: 13, Ddef: 12, Spd: 16

Marcus:

HP: 150, Atk: 15, Datk: 15, Def: 5, Ddef: 5, Spd: 10

Vianca:

HP: 110, Atk: 8, Datk: 15, Def: 8, Ddef: 10, Spd: 12

Josh:

Josh doesn't usually need to fight against anyone, so his stats are defense based.

HP: 100, Atk: 5, Datk: 5, Def: 15, Ddef: 13, Spd: 10

Here are some of the weapons used:

Desert Eagle 50 (gun)

Bowie Knife (Knife)

Baseball bat (club)

Pocket Knife (Knife)

Semi-Auto (Gun)

Machete (knife)

Sledgehammer (Club)

Mini Grenades (Explosive)

Fireworks firearm (Explosive)

Knuckle blades (Knife)

Golden Gatling (Gun)




While going through the story, each time you complete a mission, you go through a story phase, where you see parts of the story take place.
Sometimes you are given the option to pick a response for a character, but these choices have little rewards or consequenses. All they really do is choose
how the characters react in certain situations. Still, it provides a little freedom when choosing an optional outcome.

Each path you choose in the story effects how the story progresses. During each mission, you have five options to choose from. They
are difficulty levels you can choose. Depending the difficulty you clear the level on, the next stages may change. There are a total
of five final outcomes for each story. Each one has a difficulty equal to the average difficulty in levels you have cleared. The higher
the difficulty, the more advanced the prizes are.

You can earn Emblems, Music, Weapons, stat increases, and record achievements.

In multiplayer mode, you can compete against your friends and rivals in a battle royale or a fight to complete a mission. Pick your favorite
character and battle or race to complete the mission. When playing in multiplayer mode, your characters can't gain stats, but they can
earn emblems and record achievements.


I think I fit enough in this explanation.

I'll explain more once I upload characters from the game.
A reupload of this makes me happy! I really want to show the mentor my idea. 

Please comment!
© 2014 - 2024 victorialampini
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